## Setup 1. Shuffle the island deck and place an island face up in each island space. 2. Place resource die on each island with each starting at 3 3. Choose a player to go first. Starting from the first player and proceeding clockwise, each player picks a ship and places it at an island of their choice. 4. Each player adds 3 gold to their supply. 5. Fill every island's production slots with the corresponding resource. ## Start of Round 1. Starting from the first player and proceeding clockwise, each player selects a captain from the draft pool. 2. Once every player has selected a captain, players select a second in command. The second in command may be any role that is not your captain. ## During Round 1. Each player, starting from the first player, performs any actions dictated by their captain and first mate(s) 2. Once every player has performed any necessary actions, players may trade starting from the first player and proceeding clockwise ## End of Round 1. For each island do the following: - if the price of any consumption good is at 6, trigger an overhaul for this island. Skip consumption for this turn. - decrease the price of the production good for every filled slot - fill every empty production slot - increase the price of consumption goods for every empty slot - consume all consumption goods 2. The first player moves clockwise ## End of Game At the end of a round, if any player has 15VP or more the game ends. In the event of a tie, the player with the most gold wins (and tie of they have an equal amount of gold). ## Trading During trading, players may buy or sell goods from the island they are docked at. To buy an item, you must trade gold equivalent to the good's value and take the good from the island onto your ship. To sell, take a good from your ship and place it onto an island's "Consumes" slot. You may only sell goods that an island has empty "Consumes" slots for. After trading, the value of any bought goods increases by the amount you bought and the value of any sold goods decreases by the amount you sold. You gain 1VP for each good sold. ## Outrage When acting as the Pillager you provoke outrage from the island you steal from. Place one of your outrage markers on that island to mark this. You can no longer trade on this island. ## Control If another player has control of an island, you must pay them a tariff when trading at that island. For each good bought or sold you must pay one gold to the player who controls the island, if you cannot do this you cannot buy or sell that good. ## Overhaul Replace this island card with the top island card from the deck and reset the value of all goods to 3. Remove any control but retain outrage.