## Setup 1. Shuffle the island deck and place an island face up in each island space. 2. Place resource die on each island with each starting at 3 3. Choose a player to go first. Starting from the first player and proceeding clockwise, each player picks a ship and places it at an island of their choice. 4. Each player adds 3 gold to their supply. 5. Fill every island's production slots with the corresponding resource. ## Start of Round 1. Starting from the first player and proceeding clockwise, each player selects a captain from the draft pool. ## During Round 1. On their turn, starting from the first player and moving clockwise a player may take each of the following actions in any order 1. Move to an adjacent island 2. Take the action dictated by their captain, if available 3. Select a first mate and take the action dictated, if available. The first mate may be any role that is not your captain. 2. Once every player has performed any necessary actions, players may trade starting from the first player and proceeding clockwise ## End of Round 1. For each island do the following: - if the price of any consumption good is at 6, trigger an overhaul for this island. Skip consumption for this turn. - decrease the price of the production good for every filled slot - fill every empty production slot - increase the price of consumption goods for every empty slot - consume all consumption goods 2. The first player moves clockwise ## End of Game At the end of a round, if any player has 15VP or more the game ends. In the event of a tie, the player with the most gold wins (and tie of they have an equal amount of gold). ## Trading During trading, players may buy or sell goods from the island they are docked at. To buy an item, you must trade gold equivalent to the good's value and take the good from the island onto your ship. To sell, take a good from your ship and place it onto an island's "Consumes" slot. You may only sell goods that an island has empty "Consumes" slots for. After trading, the value of any bought goods increases by the amount you bought and the value of any sold goods decreases by the amount you sold. You gain 1VP for each good sold. ## Capacity You can hold at most 3 goods on your ship. This can be increased up to a maximum of seven. ## Outrage When acting as the Pillager you provoke outrage from the island you steal from. Place one of your outrage markers on that island to mark this. You can no longer trade on this island. ## Control If another player has control of an island, you must pay them a tariff when trading at that island. For each good bought or sold you must pay one gold to the player who controls the island, if you cannot do this you cannot buy or sell that good. ## Stronghold An island with a stronghold on it is considered controlled by the player who owns it. An island with a stronghold on it cannot be controlled by another player. Having a stronghold on an island is worth 3VP. ## Privateer The privateer is a piece that can be placed at any island. Any island with a privateer placed on it cannot be traded with. ## Overhaul Replace this island card with the top island card from the deck and reset the value of all goods to 3. Remove any control (including strongholds) but retain outrage.